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65 – Ito – Engineering Play

Game Studies Study Buddies

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Exploring the Intersection of Education and Entertainment in Gaming

The chapter delves into the alignment between game design and educational aims, highlighting the transition from academic genres to entertainment in games like Carmen Sandiego. It discusses the interplay between entertainment and education using examples of Star Wars games and touches on the evolution of educational games through technological advancements. The discussion also covers gender dynamics in gameplay preferences and the evolving nature of the children's software industry towards more entertainment-focused content.

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