Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Introduction
00:00 • 3min
Flow: A Game That Tapes Into People's Emotions
02:36 • 2min
The Nine Components of Flow
04:30 • 3min
How to Increase Flow in Video Games
07:17 • 3min
Flow in Video Games
10:05 • 2min
The Importance of Social Context in Gaming
12:23 • 2min
What Is Psychological Flow?
13:57 • 2min
The Role of Game Loyalty in Gaming
15:37 • 3min
The Role of Characteristics and Competence in Gaming
19:07 • 2min
The State of Flow in Games
20:48 • 3min
The Role of Flow in Gaming
23:39 • 2min
The Importance of Flow in Games
25:46 • 2min
The Role of Group Flow in Gaming
27:36 • 5min
The Role of Players in Group-Based Gaming
32:20 • 3min
The Relationship Between Group Flow and Emotional Contagion
35:00 • 3min
The Exploratory Exploration of Group Flow
38:23 • 2min
The Limitations of Retrospect in Gaming
40:35 • 3min
The Future of Gaming
43:55 • 2min
The Importance of Flow in Games
45:38 • 3min
The Psychology of Games Podcast
48:40 • 2min