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003 - Psychological Flow

Psychology of Video Games Podcast

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Flow: A Game That Tapes Into People's Emotions

Flower was created by Genova Chen, a man who moved from the densely populated city of Shanghai to Southern California. As part of his master's degree work on designing dynamic game difficulty, Chen developed the predecessor to flower, which he simply named Flow. When experiencing Flow, doing the task sort of becomes its own reward and a source of joy and satisfaction in its own right. It's something that we should all be so lucky to experience on a regular basis through our job or hobby or some other aspect of our life.

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