The Informed Life

Aidan Helfant on PKM for Learning

20 snips
Jul 30, 2023
A college student turns note-taking into a game, using PKM to make learning more engaging. He discusses Zettelkasten, Obsidian, and maps of content, plus how questions can reshape class notes and unexpected links between subjects can spark new ideas. He also explores applying bottom-up note-making to creative projects.
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ANECDOTE

From Video Games to PKM

  • Aidan transformed his video game addiction into enthusiasm for building a personal knowledge management (PKM) system inspired by Tiago Forte's Building a Second Brain.
  • He treats PKM as a game where learning and organizing information is the goal, making it both fun and productive.
INSIGHT

PKM as a Game

  • PKM shares core features with games: clear goals, rules, voluntary participation, feedback, and a gameplay loop.
  • The PKM gameplay loop involves collecting, relating, and creating knowledge, mirroring game mechanics.
INSIGHT

PKM as an Infinite Game

  • Competitiveness is not essential in games or PKM; many games, like Stardew Valley, focus on self-improvement without competing.
  • PKM is best experienced as a personal, infinite game where you compete with yourself to grow your knowledge base.
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