AI Snips
Chapters
Transcript
Episode notes
From Video Games to PKM
- Aidan transformed his video game addiction into enthusiasm for building a personal knowledge management (PKM) system inspired by Tiago Forte's Building a Second Brain.
- He treats PKM as a game where learning and organizing information is the goal, making it both fun and productive.
PKM as a Game
- PKM shares core features with games: clear goals, rules, voluntary participation, feedback, and a gameplay loop.
- The PKM gameplay loop involves collecting, relating, and creating knowledge, mirroring game mechanics.
PKM as an Infinite Game
- Competitiveness is not essential in games or PKM; many games, like Stardew Valley, focus on self-improvement without competing.
- PKM is best experienced as a personal, infinite game where you compete with yourself to grow your knowledge base.