The User Research Strategist: UXR | Impact | Career

How Games UXR Actually Works | Mark Cox (Lloyd's Banking Group)

Oct 30, 2025
Mark Cox, lead researcher at Spotless and a games user researcher, shares insights on the unique world of games user research. He highlights the influence of Atari-era roots and explains why traditional UX methods don't apply. Mark discusses the concept of "positive friction," where challenge can enhance gameplay. He emphasizes narrative testing using non-interactive prototypes and the importance of focus groups. Aspiring games UXRs are advised to develop their skills through mentorship and volunteer opportunities in indie games.
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INSIGHT

Design Friction Is Intentional

  • Games UXR focuses on shaping intentional friction, not removing all obstacles.
  • Researchers trace players' emotional arcs to balance challenge and engagement.
ADVICE

Use Data To Tune Challenge

  • Use telemetry to spot pain points then tweak systems that help players improve without breaking design intent.
  • Make helpful mechanics or visibility changes instead of simply nerfing difficulty.
ADVICE

Validate Story And Art Before Prototyping

  • Test narrative and concept early using static assets like scripts, art and storyboards.
  • Run focus-group style discussions after surveys to surface how players talk about characters and story.
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