10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS
Jul 22, 2024
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Gaming expert Jakub Remia discusses Hyper Casual Market potential, Azur Games' publishing strategy, profitability & ROAS targets, Survivor IO evolution, AI in creatives, user acquisition channels, ad partners, team structure, developer collaborations, and early publisher outreach.
Azure Games' success came from flexible KPIs, navigating a stats-focused market.
Iterating and updating games contributed to Azure Games' growth and game portfolio success.
Deep dives
Importance of Flexibility in Key Performance Indicators (KPIs)
Being open to flexible KPIs in game publishing was a game-changer for Azure Games, allowing them to navigate a market fixated on top metrics. This unique approach attracted less attention initially, but their focus on flexible KPIs enabled them to grow significantly.
Success Through Continuous Iteration and Adaptation
Azure Games' success story highlights their dedication to iterating and improving their game portfolio, even transforming low-performing titles into mid-level performers through continuous updates and technical enhancements. By adapting their games over time, they have extended the life and success of their titles.
Transition from Hyper Casual to Hybrid Casual
The podcast discussion delves into the evolution of hyper casual games towards hybrid casual titles, aiming to combine in-app revenue with ad revenue. Azure Games' strategy involves identifying unique revenue profiles within game genres, focusing on enhancing retention profiles and monetization strategies.
Collaborative Approach to Game Development and User Acquisition
Azure Games emphasizes collaboration with external partners, offering feedback and support during various stages of game development. They place importance on a strategic approach to user acquisition, including segmentation by country, gender, and payment potential, to tailor games to specific user groups and optimize performance in the gaming market.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/nswOwChqyBQ
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2ftcc85es-CesThaafn9k0BIFSVAV8FQ
Agenda
00:00 Epic intro
08:04 The Challenges and Potential of the Hyper Casual Market
17:45 Azur Games' Flexible Publishing Strategy
25:33 The Importance of Profitability and ROAS Targets
29:24 Deep Dive into Azur Games' Portfolio: Slime Castle
34:21 The Evolution of Survivor IO and Drawing Inspiration
35:53 Working with Chinese and Korean Developers
39:02 The Creative Process and the Use of AI
41:44 User Acquisition and Advertising Channels
46:26 Evaluation of Ad Partners and Monetization Strategies
52:33 The Size and Structure of Azure Games' Team
56:59 Working with External Developers
59:14 Reaching Out to Publishers Early in the Development Process
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
Azur Games is one of the biggest publishers in the hyper casual market, with a focus on long-term retention and flexible publishing deals.
The hyper casual market is facing challenges due to increased competition and decreasing eCPMs, but Azur Games remains optimistic about the potential of the genre.
Hybrid casual games, which combine ad revenue and in-app purchases, are a growing trend in the mobile gaming industry.
Azur Games' portfolio includes a mix of hyper-casual, mid-core, and casual titles, with Slime Castle being its current top revenue generator.
Azur Games emphasizes the importance of profitability and ROAS targets in their publishing strategy, while also being open to unique and innovative game concepts. The development of mobile games involves testing and iterating on ideas and drawing inspiration from other successful games.
Working closely with external developers, especially from China and Korea, can lead to successful partnerships and the acquisition of high-quality games.
The creative process for advertising campaigns involves testing and iterating on creatives, as well as using AI to improve performance.
Azure Games has a large team with multiple in-house studios and external partners, and they are constantly hiring and expanding.
Monetization strategies should be tailored to the specific game and its target audience, and skip-it features may not work well for all games.
Reaching out to publishers early in the development process can provide valuable feedback and potential support for iterations.
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