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10+ billion installs x Azur Games Review live: Launching hypercasual with long ROAS

two & a half gamers

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Comparison of Game Features and Revenue Generation

The chapter explores the similarities between various games such as puzzle RPGs and mass battle games, with references to popular titles like Art of War Legion. It discusses the success of an in-house developed game in soft launch, detailing revenue generation and comparisons to other games. Furthermore, it delves into the gameplay mechanics and revenue success of a newly launched game, Slime Castle, comparing it to existing tower defense games and emphasizing its innovative approach to progression and upgrades.

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