
The (Unofficial) Unreal Engine Podcast
Games Fellowship, Unreal Fest, and I Wish I Learned This Sooner Pt 2 - Part 2
Aug 27, 2024
Join creative professional Cory Strassburger, filmmaker and Unreal expert Matt Workman, and content creator Cory Williams as they dive into the essential lessons for newcomers to Unreal Engine. They discuss optimizing Blueprints and managing expectations in game development, offering practical advice to avoid common pitfalls. Tales of rigging challenges and the intricacies of animation workflows are shared, alongside insights into the dual role of AI in animation. Plus, nostalgic reflections on the soothing power of rhythm games keep the conversation lively.
01:25:42
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Quick takeaways
- Disabling Event Tick when not needed enhances performance, as it reduces unnecessary overhead and manages event calls more efficiently.
- Timelines serve as a powerful tool for animating values in Unreal Engine, but should be used judiciously to avoid performance bottlenecks.
Deep dives
Avoiding Event Tick
Utilizing Event Tick in Unreal Engine can lead to performance issues, as it runs every frame and can add unnecessary overhead. It's advised to disable Event Tick when it is not required, and to use a timer or an interval instead to manage event calls effectively. For instance, developers can set a timer to trigger an event at specified intervals instead of relying on the constant updates from Event Tick. Using console commands like 'dump ticks' can help identify what elements in the project are using Event Tick, allowing for better optimization.
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