The (Unofficial) Unreal Engine Podcast cover image

Games Fellowship, Unreal Fest, and I Wish I Learned This Sooner Pt 2 - Part 2

The (Unofficial) Unreal Engine Podcast

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Game Sound Control Innovations

This chapter discusses the implementation of sound control in gaming, focusing on class separation for music and sound effects, and addressing volume management challenges. It highlights the use of Open Sound Control (OSC) for enhanced data transfer and synchronization in multiplayer environments, alongside creative applications in rhythm games. The chapter also touches on technical aspects of Unreal Engine, including pixel streaming and blueprints, while expressing gratitude to the community for their support.

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