

71 – Pinchbeck – Doom: Scarydarkfast
Jul 1, 2024
Dan Pinchbeck, a key figure behind Doom: Scarydarkfast, joins to discuss the evolution of the iconic game and its design principles. They humorously explore the concept of 'monster closets' in modern tech and how fears have changed over time. The conversation delves into the technical innovations of Binary Space Partitioning that revolutionized graphics, along with the balance of speed and quality in gaming design. Pinchbeck also reflects on the lasting impact of Doom on the industry and its cultural significance, showcasing his unique insights into game studies.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10
Intro
00:00 • 2min
Exploring the Monster Closet and the Essence of Doom
02:03 • 4min
Exploring the Landmark Games Series
05:37 • 4min
Exploring Gaming Heritage
09:27 • 14min
Analyzing Doom: A Deep Dive into Game Studies
23:53 • 24min
Revolutionizing Game Graphics with BSP
47:49 • 6min
The Evolution of Doom: Design and Immersion
53:59 • 12min
Evolution of Level Design in Gaming
01:06:13 • 16min
The Lasting Impact of Doom and Community Engagement
01:22:03 • 2min
Anticipating 'Myst': Navigating Puzzles and Perspectives
01:23:38 • 3min