Digital Foundry Direct Weekly

DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps

May 8, 2023
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 4min
2
Unreal Engine 4 Performance Issues
04:25 • 3min
3
Dead Space: A Game Engine for a Certain Time
06:55 • 2min
4
The Last Generation of Consoles: Frostbite
09:11 • 2min
5
The Cross-Gen Problem With Unreal Engine 4
11:21 • 3min
6
The History of PC Game Ports
14:06 • 2min
7
Unreal Engine 4: A Bad Game
16:00 • 4min
8
CD Projekt Red Steps Away From Their Own Technology
20:10 • 3min
9
Unreal Engine 5: Outclass Is the Moment
22:44 • 3min
10
Redfall: A Good Shooter
25:43 • 2min
11
The Importance of Stealth Killing in M Sims
28:04 • 6min
12
Bethesda's Unreal Engine: Redfall
33:43 • 5min
13
The Unreal Engine 3: Unreal v-Sync Stutters
38:21 • 2min
14
The Future of Xbox One
40:31 • 2min
15
Xbox 360: The Worst Review of Any Big Console
42:27 • 3min
16
Microsoft's Rebuilding of the Xbox 360
45:14 • 5min
17
Redfall's Developer Direct: A Good Job
50:17 • 2min
18
Tom Morgan's Favorite Game of All Time
52:42 • 3min
19
Nintendo's Judder: A Game That Runs at 24 Frames Per Second
55:14 • 2min
20
The Witcher: A Dark Pictures Anthology
56:51 • 3min
21
The New Filter Mode for the Game Boy Advance
59:32 • 6min
22
Need for Speed 2015 Still Looks Fantastic
01:05:20 • 3min
23
The Best Looking Assassin's Creed Game Ever
01:08:47 • 5min
24
The Worst PC Port of the Year
01:13:27 • 3min
25
The Negative Disincentive of Delaying PC Versions
01:16:48 • 3min
26
Final Fantasy 16: The Smoothest Generation Since the PS Two Era
01:20:09 • 5min
27
FSR 2: A Comparison
01:25:33 • 4min
28
The Importance of Higher Resolutions in 4K
01:29:15 • 3min