

DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps
May 8, 2023
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Introduction
00:00 • 4min
Unreal Engine 4 Performance Issues
04:25 • 3min
Dead Space: A Game Engine for a Certain Time
06:55 • 2min
The Last Generation of Consoles: Frostbite
09:11 • 2min
The Cross-Gen Problem With Unreal Engine 4
11:21 • 3min
The History of PC Game Ports
14:06 • 2min
Unreal Engine 4: A Bad Game
16:00 • 4min
CD Projekt Red Steps Away From Their Own Technology
20:10 • 3min
Unreal Engine 5: Outclass Is the Moment
22:44 • 3min
Redfall: A Good Shooter
25:43 • 2min
The Importance of Stealth Killing in M Sims
28:04 • 6min
Bethesda's Unreal Engine: Redfall
33:43 • 5min
The Unreal Engine 3: Unreal v-Sync Stutters
38:21 • 2min
The Future of Xbox One
40:31 • 2min
Xbox 360: The Worst Review of Any Big Console
42:27 • 3min
Microsoft's Rebuilding of the Xbox 360
45:14 • 5min
Redfall's Developer Direct: A Good Job
50:17 • 2min
Tom Morgan's Favorite Game of All Time
52:42 • 3min
Nintendo's Judder: A Game That Runs at 24 Frames Per Second
55:14 • 2min
The Witcher: A Dark Pictures Anthology
56:51 • 3min
The New Filter Mode for the Game Boy Advance
59:32 • 6min
Need for Speed 2015 Still Looks Fantastic
01:05:20 • 3min
The Best Looking Assassin's Creed Game Ever
01:08:47 • 5min
The Worst PC Port of the Year
01:13:27 • 3min
The Negative Disincentive of Delaying PC Versions
01:16:48 • 3min
Final Fantasy 16: The Smoothest Generation Since the PS Two Era
01:20:09 • 5min
FSR 2: A Comparison
01:25:33 • 4min
The Importance of Higher Resolutions in 4K
01:29:15 • 3min