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DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps

Digital Foundry Direct Weekly

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Bethesda's Unreal Engine: Redfall

The production value seemed weirdly low, like the opening cut scene is just kind of an animatic kind of cut scene. And then all the cut scenes that occur throughout the game are just these still character dioramas. It's very strange because you'd think that a big game, I mean, maybe the studio wasn't the biggest, but they've got five years to work on this game. There were other technical curiosities in the launch thing there that I talked about in the video. One was essentially their game or at least this version of Unreal Engine with it's not scaling well on the CPU side.

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