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DF Direct Weekly #110: PC Gaming in Crisis, Redfall Post Mortem, Man of Medan Switch at 24fps

Digital Foundry Direct Weekly

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The Unreal Engine 3: Unreal v-Sync Stutters

I think that bears out in almost all the technical aspects we're seeing here. So it's interesting you mentioned the 30 FPS stuff and it made me think if they had just added a performance mode at launch, what do you think we'd see? Something like Jedi Survivor where Target 60, but often drops way, way below that. Like that, I guess that kind of feels like where they're at - which given that this is Xbox and it has universal VRR support, I kind of feel like that still could have worked.

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