Experienced GameMaker user Seth Fulkerson discusses the history of GameMaker, advantages of GML scripting language, and challenges faced in game development. Topics include GameMaker evolution, community engagement, and advice for beginners. Seth's body of work and his project 'Arzette: the Jewel of Faramore' are also highlighted.
In this Episode Seth Fulkerson joins us in the clubhouse to talk the game engine, GameMaker. Seth is a long time user of GameMaker who's latest project is "Arzette: the Jewel of Faramore." The clubhouse discusses the history of GameMaker, the scripting language GML, and the advantages and disadvantages of the system.
And Stephen learns a bunch of the stuff he wished he knew when he actively using GameMaker.