Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
Introduction
00:00 • 2min
The Benefits of Russ for Game Dev
01:35 • 2min
The Pros and Cons of 100% Rust Game Development
03:47 • 2min
The Story of Duck Game
05:47 • 2min
How to Vet a Mod's Performance
08:05 • 3min
Fish Folk's Open Source Game Development
10:52 • 2min
How Open Source Software Works
13:02 • 2min
How to Get to Know People Who Are Coming From a University That Is Interested in Rust
14:44 • 2min
How to Find Early Contributors for Rust
16:46 • 2min
How to Start a Fish Fight Game
18:25 • 2min
The Importance of Being Open Source
19:57 • 2min
How to Build Trust With Your Backers
22:25 • 2min
Macro Quad: A New Game Engine?
24:24 • 2min
Fishfork Jumpy: A Novel Game Based Off of Duck Game
26:23 • 5min
The Differences Between Bevy and Mark Ruhad
31:41 • 3min
How GGPO Is a P2P Matchmaking Server
34:12 • 2min
The Importance of Communicating With Your Players
36:02 • 2min
Babbi Engine: A Toolkit for Building Game Features
37:52 • 3min
The Steam Deck: A Risk-Free Way to Start Everything Off
40:59 • 2min
The End of the Game
43:17 • 3min
How to Make Social Contracts Easier
46:14 • 2min
The Kickstart for Fish Folk
47:58 • 3min