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The Differences Between Bevy and Mark Ruhad
The main difference between Bevy and Mark Ruhad is the usage of an entity component system in Bevy versus yeah, they're not being one inMark Ruhad. There's a little bit more to learn upfront with Bevy coming with anentity component system. The reason we wanted to do rollback networking is because it's this kind of famous way to do fighter games where twitchy, fast-paced games can still work as long as you have very few players involved who can kind of be strictly in sync with each other. We needed an extra layer there for the rollback networking to work.