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The voice of the Tempest, Keyleth, has been critically wounded by an assassin using a potent toxin. She requires a rare blue perenium flower to aid her recovery, but a team sent to retrieve it has not returned. Orm and his friends are determined to find the flower and help Keyleth recover.
The Ruby Vanguard, a cult-like group, has emerged and is growing in numbers, taking advantage of the fear and chaos caused by recent events. They are allied with the red creatures encountered during the battle. Orm and his friends have faced them before and are willing to confront them again.
The Grey Valley, a cursed and marred landscape, is the only known location where the blue perenium flower grows. It was the site of a historical conflict and is now inhabited by dark spirits and impish scavengers. Orm and his friends are prepared to journey there to retrieve the flower and aid Keyleth's recovery.
The group arrives in the Grey Valley, a desolate and colorless landscape. They rely on Pate's senses and the Changebringer's guidance to search for the blue flowers they seek. They also remain cautious of any fiendish creatures that may be lurking in the area.
While exploring the valley, the group comes across the remains of an armored figure. They find a helmet that is dented and worn, likely belonging to a fallen warrior. They collect the helmet and continue on their quest.
The group moves through the dense forest of trees, utilizing stealth and survival skills to remain hidden and search for the blue flowers. Along the way, they spot large winged creatures flying overhead, and remain cautious of potential encounters with fiendish creatures.
Chetney is attacked by an undead creature and held captive, while another creature attacks him. He is eventually released, allowing him to retaliate.
The Horned Entity summons spectral figures, which emerge from the nearby swampy area to join the fight.
Fern casts Aura of Life, radiating life-reserving energy within a 30-foot radius, while transforming into a hybrid form with wolf-like features.
In this podcast episode, the battle against the shadow entities intensifies as the adventurers struggle to maintain control. They employ a variety of tactics, including using spells like Witch Bolt and Shocking Grasp, as well as physical attacks to combat the enemy. The team also faces casualties as one of the members falls unconscious during the fight. However, they manage to overcome the challenge and continue their quest, finding hope in the knowledge that their fallen comrades were looking towards the direction they were heading.
The adventurers make a crucial discovery during the battle as one of the casters uses the Daylight spell, revealing the true form of the shadow entities. They are described as skeletal figures that use the shadows to fill out their forms. The presence of the daylight causes the entities to become distressed and disoriented. This revelation gives the adventurers an advantage as they continue to fight, ultimately defeating the enemy and liberating the area from their influence.
Bells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...
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"It's Thursday Night (Critical Role Theme Song)" by Peter Habib and Sam Riegel
Original Music by Omar Fadel and Hexany Audio
"Welcome to Marquet" Art Theme by Colm McGuinness
Additional Music by Universal Production Music, Epidemic Sounds, and 5 Alarm
Character Art by Hannah Friederichs
Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode.
Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources
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Listen to the best highlights from the podcasts you love and dive into the full episode