Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
Introduction
00:00 • 5min
Alessandra, What's Your First Sketch for Town Music?
05:12 • 2min
Nils, Do You Remember This Particular Piece of Music?
06:55 • 50sec
Playing the Final Fantasy VII: Town Music
07:45 • 5min
Zelda - A Memorable Melody
13:14 • 33sec
Tropical Dash Clap Hands From 2013
13:47 • 6min
Playing Zelda - Procedural Music in a Game?
19:30 • 3min
The Prototyping of a Procedural Music System
22:21 • 4min
How to Make a Procedural Engine
26:05 • 4min
T15. So, You've Mocked Up What the Algorithm Could Sound Like?
30:02 • 5min
How to Stop Busy and Start Sparse?
34:48 • 2min
The Mega-Clips Idea of the Gardens
36:32 • 1min
Niflas - Is There a Silence in the Beta Music?
37:36 • 6min
The Old Lady Who Sweeps a Frog
43:16 • 2min
Game Development in a Nutshell
45:38 • 3min
The Cap Situation - Is There Room for Discussion?
48:18 • 3min
The Final Story of Day One
51:26 • 6min
The New Sections Approach With Core Layers Melody Box
57:02 • 3min
Using Procedural Music to Set the Tone First
59:39 • 37sec
The Town Music - It Never Feels Like Repetitive
01:00:16 • 1min
The Town Music - Daytime and Nighttime Music
01:01:23 • 5min
What's the Town Music?
01:06:50 • 55sec
You Plant Two Different Gardens, Day Six
01:07:44 • 2min
Day Six Sweet
01:09:16 • 6min
The Garden Music and the Town Music
01:14:51 • 5min
The Radio Tower Podcast - Episode 4
01:19:32 • 3min