Eggplant: The Secret Lives of Games

Into the Depths: The Music of Mutazione - Part 3

Dec 25, 2020
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Episode notes
1
Introduction
00:00 • 5min
2
Alessandra, What's Your First Sketch for Town Music?
05:12 • 2min
3
Nils, Do You Remember This Particular Piece of Music?
06:55 • 50sec
4
Playing the Final Fantasy VII: Town Music
07:45 • 5min
5
Zelda - A Memorable Melody
13:14 • 33sec
6
Tropical Dash Clap Hands From 2013
13:47 • 6min
7
Playing Zelda - Procedural Music in a Game?
19:30 • 3min
8
The Prototyping of a Procedural Music System
22:21 • 4min
9
How to Make a Procedural Engine
26:05 • 4min
10
T15. So, You've Mocked Up What the Algorithm Could Sound Like?
30:02 • 5min
11
How to Stop Busy and Start Sparse?
34:48 • 2min
12
The Mega-Clips Idea of the Gardens
36:32 • 1min
13
Niflas - Is There a Silence in the Beta Music?
37:36 • 6min
14
The Old Lady Who Sweeps a Frog
43:16 • 2min
15
Game Development in a Nutshell
45:38 • 3min
16
The Cap Situation - Is There Room for Discussion?
48:18 • 3min
17
The Final Story of Day One
51:26 • 6min
18
The New Sections Approach With Core Layers Melody Box
57:02 • 3min
19
Using Procedural Music to Set the Tone First
59:39 • 37sec
20
The Town Music - It Never Feels Like Repetitive
01:00:16 • 1min
21
The Town Music - Daytime and Nighttime Music
01:01:23 • 5min
22
What's the Town Music?
01:06:50 • 55sec
23
You Plant Two Different Gardens, Day Six
01:07:44 • 2min
24
Day Six Sweet
01:09:16 • 6min
25
The Garden Music and the Town Music
01:14:51 • 5min
26
The Radio Tower Podcast - Episode 4
01:19:32 • 3min