No Such Thing: Education in the Digital Age cover image

No Such Thing: Education in the Digital Age

Learning Games Expert, Dan White

Jul 17, 2024
Dan White, an expert in learning games with a rich background in education technology, discusses the synergy between gameplay and learning. He highlights innovative game design methods at Filament Games, emphasizing projects like 'Roboco' that enhance creativity. The conversation explores informal learning and the evolution of gaming culture, alongside crucial distinctions between gamification and game-based learning. White advocates for playful learning to boost engagement and nurture essential skills while balancing traditional educational methods.
56:27

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Podcast summary created with Snipd AI

Quick takeaways

  • Good gameplay enhances learning experiences, as children naturally express creativity through game design, illustrating the joy of crafting engaging educational content.
  • Game-based learning encourages intrinsic motivation and deeper understanding, contrasting with gamification, which often results in superficial engagement without fostering true curiosity.

Deep dives

The Joy of Creating Worlds Through Games

Creating immersive experiences through game design is a natural inclination that many, including children, possess. An 11-year-old girl is noted for her creativity as she designs games, such as one housed in a Rice Krispies box aimed at teaching skincare. This highlights the joy and exploration inherent in crafting unique worlds that engage players, showcasing the potential for play as a learning medium. The speaker reflects on personal experiences of bonding through board games with family, emphasizing that this creative drive is universal and instilled early in life.

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