18min chapter

No Such Thing: Education in the Digital Age cover image

Learning Games Expert, Dan White

No Such Thing: Education in the Digital Age

CHAPTER

Evolving Participation in Gaming

This chapter examines the transformation of gaming participation and culture from the late 90s to today, highlighting the increased engagement of children with major titles like Minecraft and Fortnite. It contrasts past gaming experiences with the present, noting a decline in diversity amidst a saturation of content. The discussion also investigates the social dynamics in gaming, particularly within platforms like Roblox, and their implications for collaboration, learning, and content creation.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode