No Such Thing: Education in the Digital Age cover image

Learning Games Expert, Dan White

No Such Thing: Education in the Digital Age

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Exploring Playful Learning Through Game Design

This chapter explores innovative methods for enhancing education through game design, featuring insights from the guest about Filament Games and their role in developing engaging learning experiences. Special emphasis is placed on the game 'Roboco,' which allows players to express creativity while building robots as part of their educational journey.

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