Join Frank Lantz, a game designer and NYU professor, as he dives into the innovative world of gaming and voice technology. Discover how his game, Hey Robot, merges fun and interaction with smart assistants like Alexa. Lantz discusses the surge in board game popularity during the pandemic and the fascinating implications of voice communication in our digital age. Unpack the complexities of human-AI interactions and explore how gaming can create shared experiences, even in isolation.
The podcast emphasizes how the board game 'Hey Robot' combines digital technology and social interaction, enhancing gaming experiences during physical isolation.
Frank Lantz explores the evolving dynamics of our relationships with voice assistants, transforming them from tools to playful, collaborative partners in gameplay.
Deep dives
Embracing New Audio Experiences
The podcast discusses the innovations in audio experiences and gaming, particularly during the pandemic, when many turned to technology for entertainment. It features Frank Lance, a game designer who created a board game called 'Hey Robot,' which challenges players to provoke smart speakers like Alexa or Google Home to say specific words. This game highlights the unique interaction of voice computing, blending technology with social engagement by encouraging family and friends to play together, either in-person or remotely. As gameplay predominantly relied on voice commands, it emphasized the often-overlooked sonic qualities of gaming, providing a new layer of engagement in an increasingly digital world.
The Intersection of Technology and Social Interaction
The episode examines how traditional gaming qualities blend with modern technology, particularly through social experiences during physical isolation. Frank Lance illustrates that while the digital gaming world often feels disjointed and anonymous, there's a growing demand for online games that foster real connections with friends and family. His insights suggest a shift towards more accessible gaming experiences suitable for casual players, contrasting with the traditionally hardcore gaming communities. This evolution highlights a longing for collective presence, moving beyond mere competition to genuine camaraderie while enjoying games.
Navigating the Human-Tech Relationship
The discussion delves into the complex relationship users have with voice assistants, particularly in the context of the game 'Hey Robot.' It raises questions about how we interact with these technologies, moving from an authoritative use to a more collaborative engagement while playing. By engaging the voice assistants in a game format, players can discover a quasi-personality in these technologies, transforming the typical servant-like interaction into a more playful, cooperative experience. This game thus serves as a medium to critique and explore our reliance on smart devices, prompting reflections on their impact on communication and interaction.
Today, we’re playing with voice assistants and thinking about the role of voices in gaming with our guest, game designer and NYU professorFrank Lantz.
Over the past nightmare year of the coronavirus, many of us have been hunkered down, trying to figure out how to pass the time with our families. Board game sales on Amazon were up 4,000% percent in March, when Americans began sheltering in place. And, of course, we’ve also spent way more time interacting with digital technology. These two things have come together in a weird and delightful way in Lantz’s game Hey Robot.
Created by Lantz’s family-owned company Everybody House Games, Hey Robot is a guessing game you play with a group of friends—including your voice assistant or smart speaker. The premise is simple: Make Google Home or Alexa utter the words written in a deck of cards. The questions it raises are complex: What are these digital entities that many of us interact with daily? How have web searches and voice-based computing changed the way we talk? And what does this reveal about language itself?
Hey Robot is available in a free online Quarantine Edition that you can play remotely with your friends. The board game edition is available on Amazon.
Today’s show was written and edited by Mack Hagood.