

Sea of Stars Director Thierry Boulanger
16 snips Dec 18, 2023
Thierry Boulanger, Sabotage Studio President and Creative Director, discusses his journey into game development, founding Sabotage Studio, key lessons from creating The Messenger implemented in Sea of Stars, and playing retro games while creating modern experiences.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11
Introduction
00:00 • 2min
Early Memories of Video Games
01:51 • 18min
Creating Sea of Stars: The Early Stages
20:08 • 6min
Managing Work for Hire and Transitioning to Full-Time Game Development
26:17 • 23min
From Abstract Ideas to Clear Visualization
49:43 • 17min
Post-Launch Plans and Team Breaks
01:06:48 • 6min
Immersive and Tactile Elements
01:13:12 • 12min
Funding Game Development Realities
01:25:35 • 21min
The Value of Customer Emails and Marketing Directly to Consumers
01:46:59 • 2min
Delivering on Promises and Planning for the Future
01:49:19 • 3min
Adapting Intellectual Property and Overcoming Challenges
01:52:05 • 3min