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Managing Work for Hire and Transitioning to Full-Time Game Development
In this chapter, they discuss the process of managing work for hire in relation to their game development. They talk about how they became consultants to earn more money, allowing them to bootstrap their own company. They also mention the Canada media fund and how they were able to secure funding to transition to working full-time on their game. They emphasize that their only client during this process was a specific project and there was a clear understanding that the end goal was to eventually create their game.