

EP: A Year of UFO 50 - Campanella 2
May 23, 2025
Join Liz Ryerson, a musician and writer known for her insights on GamerGate and labor rights in gaming, alongside Russ Frushtick, co-founder of Polygon.com. They delve into 'Campanella 2,' exploring its roguelike challenges and comparing it to classics like Spelunky. The conversation touches on emotional impacts of sequels, the nostalgia of retro gaming, and the intricacies of game design. Their amusing dialogue highlights overlooked mechanics and the creativity behind current gaming trends, while offering personal reflections and recommendations.
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Xanagear's Campanella 2 Experience
- Xanagear shares his experience playing Campanella 2, struggling initially but growing more attached over time.
- He compares it to Spelunky but notes it feels more punishing and less forgiving in its randomness.
Hybrid Modes Need Equal Strength
- Campanella 2 combines two gameplay modes but the side-scrolling part feels less engaging and repetitive.
- Designers note hybrid modes must both be strong for the game to succeed, or one risks dragging down the whole experience.
Roguelite Repetition Exposes Flaws
- Roguelites must have distinct, interesting stages due to repetition, or weaknesses become obvious.
- Campanella 2 lacks sufficient variety in both exploration and platforming, exposing flaws over repeated plays.