Exploring the importance of distribution in the video game industry, discussing the evolution of distribution costs from physical to digital era, and analyzing the impact of platforms like Steam. Delving into the transformation of distribution platforms within the gaming sector, discussing profitability, curation, and innovative marketing approaches. Highlighting Netflix's strategic venture into the gaming industry with a bundled game subscription service.
Distribution is a critical factor in a game's success, impacting enterprise value more than content innovations.
Distribution process incurs various costs affecting overall profitability, from manufacturing to customer acquisition strategies.
Digital platforms like Steam have disrupted traditional distribution models, transforming customer acquisition methods and pricing strategies.
Deep dives
The Importance of Distribution in the Video Game Industry
Amidst the focus on content in the gaming industry, the podcast highlights the critical role of distribution in determining a game's success. Beyond just creating great games, distribution plays a vital part in delivering the products to consumers. The episode emphasizes how distribution influences enterprise value more than content innovations.
Distribution Costs and Value Creation
The podcast delves into the various costs involved in the distribution process of video games and how these costs impact the overall value creation for companies. From manufacturing to warehousing to reaching consumers through different channels, each step incurs costs that can affect a game's profitability. The discussion extends to pricing strategies, business model choices, and the significance of controlling distribution systems.
Transition to Digital Distribution and Network Effects
Exploring the evolution of video game distribution, the episode highlights the disruptive impact of digital platforms like Steam on traditional distribution models. As the podcast discusses the dynamics of platform-based publishers, the focus shifts to network effects and how they shape distribution strategies. The emergence of digital platforms has transformed customer acquisition methods, pricing strategies, and the overall landscape of game distribution.
Evolution of Platform Margins and Customer Acquisition in the Gaming Industry
The podcast delves into the evolution of platform margins and customer acquisition strategies in the gaming industry. Initially, retailers like Verizon and AT&T justified their margins by acting as retailers and offering customer acquisition advantages to publishers. As platforms expanded, particularly with Apple and Google, arguments around customer acquisition became complex due to the sheer volume of games and users, challenging the traditional understanding of platforms' role in acquiring customers.
Shift Towards Subscription Models and Platform Curation in the Gaming Industry
The discussion highlights the emergence of subscription models like Apple Arcade and Microsoft Game Pass in the gaming industry. Apple Arcade aimed to revive premium games on iOS, but faced challenges in user adoption. On the other hand, Game Pass by Microsoft attracted over 25 million subscribers with a blend of curated high-quality games. The podcast also examines Netflix's foray into gaming through bundling games with its subscription service, potentially reshaping the gaming landscape with its vast international reach and entertainment focus.
In perhaps their most important episode of the series, Mitch and Blake explain what they mean when they use the term "distribution" and why it is so important to their understanding of how the video games business functions.
Like they did with the term "publishing" last season, they try to recontextualize distribution as a much larger and more important concept than simply moving atoms or bits into commerce. Your hosts define distribution as the myriad of systems that exist in between the developer of a game and the ultimate end-user of that game, all intended to enable access to the game. They explain how every choice of system extracts a cost, how the sum of these costs -- both monetary and non-monetary -- effects enterprise value creation, and how the colloquial notion that "distribution is a commodity" is incredibly naive.
They provide many examples of how this concept actually functions in the real world of the games business, including how packaged goods distribution worked, why customer acquisition is almost always an arbitrage, and what happens when a distribution system breaks.
Get the Snipd podcast app
Unlock the knowledge in podcasts with the podcast player of the future.
AI-powered podcast player
Listen to all your favourite podcasts with AI-powered features
Discover highlights
Listen to the best highlights from the podcasts you love and dive into the full episode
Save any moment
Hear something you like? Tap your headphones to save it with AI-generated key takeaways
Share & Export
Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more
AI-powered podcast player
Listen to all your favourite podcasts with AI-powered features
Discover highlights
Listen to the best highlights from the podcasts you love and dive into the full episode