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Distribution (Ep. 14)

Gamecraft

CHAPTER

Disruption in Game Distribution: The Impact of Steam

The chapter explores how the introduction of Steam by Valve in 2003 revolutionized game distribution by offering low friction sales and new pricing strategies. It discusses the strategic advantages of platforms like Steam, the challenges of competing with established platforms, and the concept of leveraging audience and distribution innovations. The conversation also delves into the concept of arbitrage in the gaming industry and contrasts short-sighted uses with strategic value creation.

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