Roguelike Radio

Episode 39: IRDC 2012 Retrospective

Jun 19, 2012
Join Aaron Steed, a roguelike developer, Daniel Slaney, a thoughtful retrospective commentator, and Paul Jeffries, an architectural expert, as they unpack insights from the 2012 International Roguelike Development Conference. They dive into the challenges of women in gaming, exploring gender dynamics and gaming fairness. The trio also discusses the fusion of architecture and game design through procedural generation, while critiquing traditional mechanics in roguelikes. Expect a blend of humor and deep insights on innovation and player engagement in the evolving gaming landscape.
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INSIGHT

Geography Shapes Roguelike Communities

  • The UK hosted a large IRDC because of an unexpectedly big local roguelike community.
  • Analytics showed most players and listeners are from the USA and Canada, shaping community focus.
ANECDOTE

UK Developers Discovered Each Other

  • The conference drew a surprising number of UK-based roguelike developers who'd been unaware of one another.
  • This local concentration helped push attendance to about 28 people.
INSIGHT

Roguelike Gender Imbalance

  • Female representation in some roguelike communities and playerbases is extremely low.
  • The hosts debated accessibility, graphics, and outreach as possible factors for this imbalance.
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