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Episode 39: IRDC 2012 Retrospective

Roguelike Radio

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Architectural Insights in Game Design

This chapter explores the intricate relationship between architecture and game design, focusing on procedural generation and level design. Speakers discuss the collaboration needed between architects and game designers, analyzing challenges and examples from games like Oni. The conversation highlights advancements in AI and neural networks, shedding light on how they can enhance the creation of engaging and intelligent game environments.

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