Designer Notes cover image

Designer Notes

Designer Notes 70: Justin Ma

Oct 9, 2022
Soren interviews Justin Ma, co-founder of Subset Games, known for FTL and Into the Breach. Topics include Justin's bombed interview, AI limitations in FTL, and the debate over unlimited undo in Into the Breach. They also discuss game design approach, unexpected success, feedback from beta testers, creating unique game mechanics, design challenges, and running a two-person company.
01:59:42

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • The development of FTL started as a small prototype and unexpectedly became popular through positive feedback and Kickstarter success.
  • The game FTL was designed with challenging gameplay and impactful decision-making, drawing inspiration from games like Spelunky.

Deep dives

Development and initial challenges

The development of the game FTL started as a small prototype that the creators did not expect to become popular. However, after receiving positive feedback from industry figures and being featured on onlive, they decided to launch a Kickstarter campaign. The campaign was a huge success, surpassing their target funding by a significant amount. This sudden success brought new responsibilities and expectations, as they now had to deliver a game to a large number of backers. They struggled with technical challenges related to distribution and fulfilling their promises, but managed to get the game on Steam for their beta testers.

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner