
Designer Notes 70: Justin Ma
Designer Notes
Game Design Approach and Permadeath
In this chapter, they discuss their approach to game design in terms of permadeath, introducing new items and crew members, and the idea of a non-linear gameplay experience. They emphasize the importance of having everything available on the first playthrough and not gradually adding elements to the game.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.