Edtech Insiders

Charlie Hopkins-Brinicombe on Why Most Gamification Fails and How Trophy.so Does It Better

18 snips
Dec 15, 2025
Charlie Hopkins-Brinicombe, co-founder of Trophy.so, shares his expertise on effective gamification in education. He explains why most gamification fails and highlights key mechanics like streaks and badges that truly motivate learners. The discussion explores how social features and community challenges enhance engagement, while Trophy.so's analytics tools measure retention impact. Charlie also dives into AI-driven personalization, offering insights on aligning rewards with actual learning outcomes. Get ready for a deep dive into the future of gamified learning!
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ANECDOTE

Why Trophy Started

  • Charlie built Trophy after realizing leaderboards, badges, and streaks are reinvented across products.
  • He found many platforms needed a flexible, out-of-the-box toolkit to avoid repeating the same work.
INSIGHT

Reinforce Existing Motivation

  • Gamification works best when it reinforces existing intrinsic motivation or desired habits.
  • Trophy focuses on tools that nudge users back into behaviors they already want to sustain.
ANECDOTE

Users Beg To Keep Progress Emails

  • Trophy's weekly progress emails elicit direct replies from users asking them not to stop sending them.
  • Those replies convinced customers that gamified reminders genuinely motivate busy users to return.
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