Eggplant: The Secret Lives of Games

Into the Depths: Caves of Qud (Part 1)

Oct 20, 2024
In this engaging discussion, Jack Schlesinger, a game developer known for Puzmo and Knotwords, joins Brian Bucklew and Jason Grinblat, co-creators of the innovative roguelike Caves of Qud. They dive into the intricate world of post-apocalyptic game design, focusing on the unique blend of procedural generation and narrative depth. The guests share their insights on creating dynamic faction systems and the joys of emergent gameplay, alongside the creative challenges faced during nearly two decades of development. Get ready for a wild journey through an eccentric gaming universe!
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ANECDOTE

Origins of Qud

  • Caves of Qud's initial inspiration came from games like Dwarf Fortress, Ancient Domains of Mystery, and Gamma World.
  • These influences combined with tabletop role-playing and a desire for a sci-fi roguelike.
INSIGHT

Sentient Factions

  • The faction system in Caves of Qud implies sentience for all entities, offering narrative justification for technical limitations.
  • This design choice simplifies complexity while creating a uniquely interactive world.
ADVICE

Balancing Difficulty

  • Prioritize player freedom to break the game, even if it means increased difficulty.
  • Maintain some friction to make these "breakable" moments feel rewarding.
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