In this engaging discussion, Jack Schlesinger, a game developer known for Puzmo and Knotwords, joins Brian Bucklew and Jason Grinblat, co-creators of the innovative roguelike Caves of Qud. They dive into the intricate world of post-apocalyptic game design, focusing on the unique blend of procedural generation and narrative depth. The guests share their insights on creating dynamic faction systems and the joys of emergent gameplay, alongside the creative challenges faced during nearly two decades of development. Get ready for a wild journey through an eccentric gaming universe!
Caves of Qud, developed since 2007, showcases a unique world with a faction system that affects player relationships and gameplay dynamics.
The character customization in Caves of Qud allows for diverse builds and random mutations, enhancing replayability and player engagement.
The collaborative efforts of the creators reflect a dynamic partnership that has fostered innovation and enriched the game's development process.
Deep dives
Overview of Caves of Qud's Development Journey
Caves of Qud is an open-world roguelike that has been in development for 17 years, which showcases an intricate blend of science fantasy elements. The game draws inspiration from classic titles like Dwarf Fortress and RPGs, evolving drastically as its creators learned from previous failures and successes. Its development process reflects significant experimentation with varying game mechanics, particularly around presented world-building narratives. This exploration has resulted in an immersive gameplay experience, tightly integrating mechanics and the thematic content of the game.
Innovative Faction System
One of the distinguishing features of Caves of Qud is its unique faction system, where every creature, whether friend or foe, belongs to a specific faction. This structure allows the player’s relationships to shift over time, affecting gameplay dynamics and narrating the overall human-like complexity of characters. For instance, decisions made at one moment can either forge a bond with an existing faction or antagonize another, often leading to unexpected and humorous outcomes. This fluidity adds layers of strategizing and emergent storytelling that enhances the roguelike experience.
Dynamic Gameplay and Difficulty
Caves of Qud has gained a reputation for being challenging, particularly for new players who can easily succumb to early-game skirmishes, such as encounters with baboons. The game encourages players to adapt their strategies using deep knowledge of its intricate systems, allowing for creative solutions to perceived impossibilities. This dynamic nature of gameplay promotes a sense of freedom where players can manipulate the environment and mechanics to their advantage, potentially breaking traditional expectations of difficulty. This aspect provides a playground for experimentation and mastery, rewarding players through exploration and tactical ingenuity.
Character Creation and Customization
Character creation in Caves of Qud is a robust and expressive system, offering players a wide range of mutations and abilities to explore. Players can create unique builds that significantly impact their gameplay experience, including options like the 'unstable genome' which allows for random mutations to manifest over time. This randomness promotes replayability, encouraging players to experiment with different character sets and approaches in their runs. By giving access to a plethora of mutations right from the start, players can fully explore their character's potential without being hindered by traditional unlocks.
Narrative and World-Building Through Prose
The writing in Caves of Qud adds a distinct flavor, characterized by an engaging and often whimsical prose style that enriches the gameplay narrative. Inspired by literary works such as Gene Wolfe's 'Book of the New Sun', the game features richly crafted descriptions of items, creatures, and the environment, making every discovery feel meaningful. This narrative depth contributes to the feeling of immersion and fosters player engagement, as unexpected text descriptions can lead to memorable experiences. Furthermore, the blend of structured world-building and emergent stories from gameplay creates a unique atmosphere distinct from other roguelikes.
Collaborative Design and Development
The development of Caves of Qud is marked by a strong collaborative effort between its creators, which has evolved over the years into a productive synergy. This partnership has allowed for specialization in various aspects of design, including coding, narrative crafting, and systemic architecture, enhancing the game's overall success. The dynamic evolving relationship mirrors the themes of collaboration found within the game itself, creating a richer design process. This collaborative spirit is further reflected in the contributions from other talented individuals who have joined the team, leading to continuous innovation and refinement within the game.
In the first installment of a new Into the Depths series, we dive into the brilliant Caves of Qud. This sprawling open-world roguelike has been in development since 2007 and Early Access since 2015, and we're celebrating it as it nears a v1.0 release. Doug and Rob, together with guest host and Qud-head Jack Schlesinger (Puzzmo, Knotwords, Good Sudoku), talk to Caves of Qud creators Brian Bucklew and Jason Grinblat all about post-apocalyptic worldbuilding, building an emergence-focused game engine, and what it takes to keep a project and partnership going for nearly two decades.
Don't forget to join our discord and play along with the series. Try to get a character to Level 5 before our next episode, where we'll get into some basics around the early game and Qud's many interlocking systems. You can purchase Caves of Qud -- still in Early Access, for now -- on Steam or GOG.