

Ep. 027 - How Jonas Tyroller Sold Over 960,000 Copies Of His Games
27 snips Dec 5, 2024
Jonas Tyroller, an indie game developer celebrated for his hit Thronefall, shares his insights into the world of game creation. He discusses the pivotal role of player feedback and early access in refining his game's success. Listeners learn about effective prototyping and the importance of structured feedback, along with strategies for balancing creativity with profitability. Additionally, Jonas highlights the art of pitching games and mastering marketing on platforms like Steam, ensuring developers can thrive in a competitive landscape.
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The Design Process
- Define clear design goals before starting any project, whether it's a game, music, or art.
- Use a "search process" involving targeted experiments to discover the best solution, rather than guessing.
Prototyping for Data
- Create multiple prototypes to compare and gather data, don't just make one.
- Use playtesting to compare different prototypes and get feedback; one prototype offers no comparison.
Early Access as Main Launch
- Treat early access as your main launch, even with limited content. Polish your early access release; it's crucial for success.