

The Adventure Zone: Ethersea — Prologue V: The Weight of History
Jun 24, 2021
01:50:09
Quiet Year Setup
- The Ethersea campaign setup uses The Quiet Year.
- Players make choices to build a community and map.
Weight of History
- The community's mission is to build an underwater city.
- They face pressure, knowing future generations will judge their actions.
Phytoplankton and Hominine Intervention
- The bathysphere brought phytoplankton, a comatose Finneas, and a dead vanguard.
- The phytoplankton research is struggling, so the Church of Hominine offers magical help.
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Introduction
00:00 • 2min
The Importance of Our Mission
01:49 • 2min
Griff Cleaning Up His Hard Drive
03:25 • 1min
Seven of Autumn
04:54 • 2min
How to Change the Nature of a Product
06:56 • 2min
The Church's New Nightmare
08:27 • 1min
The Biggest Battleship
09:55 • 3min
The Crystal Ascension
12:37 • 2min
The Four of Autumn
14:09 • 2min
The Deep Thinkers
15:52 • 2min
The Soul of Finney's Call
17:28 • 2min
The Hard Lines: A New Technology
19:36 • 2min
Coral Robot for Finniest Calls Spirit
21:10 • 2min
The Jack of Autumn: A Project Finishes Early
22:45 • 2min
Finneas' Journey to the Bathysphere
24:30 • 2min
The Future of Reefers
26:09 • 2min
Brinerborn: A New Name for the Uninhabited Body
28:02 • 2min
The Biggest Baby
29:40 • 3min
How to Move Everyone Down to the Civilization Quickly and Orderly
32:36 • 2min
The Last World Clock
34:50 • 1min
The Return of the Arc Fleet
36:15 • 2min
The Rise and Fall of the Arctic Fleet
37:59 • 2min
The Bathysphere: A Cave With Life Support
39:43 • 2min
The King of Winter
41:22 • 2min
The Bo-Yar-Harmine Bath House Project
43:10 • 1min
The Disgruntled Community
44:38 • 2min
How Long Does It Take to Transport Submarine Documents Down?
46:12 • 2min
The Importance of a Scarcity in a Project
47:45 • 2min
The Scarcity of Community
49:41 • 1min
The Scarcity of Community
51:05 • 2min
Moving to the Main Arc of the School
53:17 • 2min
The School Travesty
54:58 • 2min
Phineas and the Inar Souls
56:31 • 2min
The Power of Six Inar Spirits
58:22 • 1min
Uncle Joshy's Blink Shark Fighting Academy
59:51 • 2min
Phineas' Ego Death
01:01:26 • 2min
The Importance of Tessellation
01:02:57 • 2min
The Five INAR That Fused Into One
01:04:28 • 2min
The Challenge of Telling Our Bathhouses Apart From One Another
01:06:06 • 2min
The Codeite Ship With the Biggest Baby
01:07:52 • 2min
The Importance of Personality and Flair in a Game
01:09:56 • 2min
Nine of Winter
01:11:45 • 2min
The Fucking Persona Non Grata
01:13:39 • 2min
The Importance of Faith in the Community
01:15:24 • 1min
Declan Sern's Decision to Retire From Public Life
01:16:54 • 1min
The Hand of Guidance
01:18:24 • 2min
The Importance of Consolidation
01:20:16 • 2min
Forgetting It
01:22:20 • 2min
The New System of Government
01:23:52 • 2min
The Infection of Troubling Ideas
01:26:05 • 2min
The Old Mitchell Storyteller
01:27:37 • 2min
The Delmer Wilds
01:29:39 • 2min
Young Mitchell: A Storykeeper
01:31:11 • 2min
The King of Winter
01:32:45 • 2min
The Importance of a City
01:34:20 • 2min
The Uproar of Hominine
01:36:46 • 2min
The Cloud Whales of Hominine
01:38:37 • 2min
The Storm's Fury Is Incomprehensible Now
01:40:19 • 2min
The Biggest Baby
01:41:59 • 2min
The Conservatory of the Ascension
01:43:39 • 4min
The City of Founders' Week
01:48:02 • 3min
Winter arrives. The shoreside community begins the arduous process of migrating to their new undersea home. A suspiciously dormant kingdom plays its final, cataclysmic hand. Our Prologue draws to a close.
Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year
See the maps and their alt-text here: http://bit.ly/EtherseaMaps