Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
Introduction
00:00 • 2min
How Did You Become a Game Designer?
01:55 • 2min
Programming Is the Way to Make Games
04:24 • 2min
What Kind of Games Did You Draw?
05:56 • 2min
Playing a Boyn's Blob Spin Off?
07:34 • 2min
Playing a Game in Click and Play
09:52 • 2min
Click and Play - Was It the First Tool That Could Do That?
11:43 • 1min
Click and Play
13:06 • 2min
I Ama, I'm There for It
14:52 • 1min
I'm Interested in Computer Science, Right?
16:20 • 2min
I've Got Flat a Lot of Darc Comes Over the Ears
18:07 • 2min
You're Not Just Putting Something Out Into a Void
20:08 • 3min
What Are Some of the Early Click and Play Games?
23:08 • 2min
Is It a Platforming Game or a Side Scrolling Game?
24:40 • 4min
How Did You Get Burnt Out at School?
29:03 • 2min
Was It a Challenge to Be a Gamemaker?
31:25 • 2min
Game Developers - Is There a Killer?
33:22 • 3min
Idiothums Community
35:53 • 3min
I Want to Keep Writing About Games
38:34 • 3min
Yea, Relese, This Was Whacky Jack Hompson Game.
41:05 • 2min
The Quaria Project - A Brief History of the Project
42:54 • 2min
The Quary - Artwork and Animation
44:34 • 2min
Indy Games, Aquaria, Gish, Everyday Shooters, Right?
46:34 • 2min
Game Hippo - The Home of the Under Dogs
48:47 • 2min
Under Dogs
50:20 • 3min
Splunky on XBox One, Was That 20 12?
52:56 • 3min
I Think It Was Two Thousand Five or Six? Seven?
55:42 • 4min
Is It All That's Ever Happening?
59:18 • 2min
I Don't Understand Myself in the Sense That I'm Just Off Doing My Thing
01:00:50 • 5min
Gamemaker
01:05:33 • 2min
Those Old Games That You've Never Played Before?
01:07:07 • 3min
Hack Dot EX - The Most Advanced Simulation Ever Made
01:09:42 • 2min
How to Build a Destructible Train in Spolunkis?
01:11:35 • 3min
How Much Should Be Hand Made Versus Procedure?
01:14:35 • 2min
The Challenges of Freeware vs Freeware
01:16:17 • 4min
The Last Game Takes Three Years to Make
01:20:34 • 4min
Is There a Secret in Inerna?
01:24:07 • 2min
What's the Ideal Secret, Ye Ye A?
01:25:44 • 2min
Moalor Email Developers, Abobebugs
01:27:46 • 2min
The Jump, Is It a Hard Decision or a Hard Decision?
01:29:30 • 2min
Promotional Art and Concept Art From Arcade Games
01:31:17 • 3min
Those Concept Artists and Illustrators of the Eighties and Nineties
01:33:47 • 2min
Games and Artwork - Moss Mouth
01:35:24 • 2min
Is It the X Box Version of Bluenkyas? Ore Yhk?
01:37:07 • 2min
The Daily Challenge: Splunkey on XBox One?
01:39:06 • 4min
The Daily Challenge on XBox
01:42:50 • 2min
Is There a Game That's Just Free to Download, but Every Time You Die, You Have to Pay 25 Cents to Buy Another Life
01:44:48 • 2min
Is Yo, Splunky, I'm Affio?
01:46:34 • 3min
How Did U F O 50 Come About?
01:49:34 • 2min
Game Maker - The Big Idea for UFO 50
01:51:07 • 4min
The Development of U F O 50 and Splunky Too
01:54:56 • 2min
Splonki - A New Idea for Indy Games?
01:57:15 • 3min
Blonkey
02:00:05 • 2min
What Makes Splunky Really Splunky?
02:02:12 • 2min
Splunky One
02:03:46 • 2min
Splunky
02:05:57 • 2min
Spolunki Is a Lot About Asian American Game Developer, Right?
02:08:19 • 3min
