Tone Control

Tone Control 27: Derek Yu

Jun 1, 2018
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Episode notes
1
Introduction
00:00 • 2min
2
How Did You Become a Game Designer?
01:55 • 2min
3
Programming Is the Way to Make Games
04:24 • 2min
4
What Kind of Games Did You Draw?
05:56 • 2min
5
Playing a Boyn's Blob Spin Off?
07:34 • 2min
6
Playing a Game in Click and Play
09:52 • 2min
7
Click and Play - Was It the First Tool That Could Do That?
11:43 • 1min
8
Click and Play
13:06 • 2min
9
I Ama, I'm There for It
14:52 • 1min
10
I'm Interested in Computer Science, Right?
16:20 • 2min
11
I've Got Flat a Lot of Darc Comes Over the Ears
18:07 • 2min
12
You're Not Just Putting Something Out Into a Void
20:08 • 3min
13
What Are Some of the Early Click and Play Games?
23:08 • 2min
14
Is It a Platforming Game or a Side Scrolling Game?
24:40 • 4min
15
How Did You Get Burnt Out at School?
29:03 • 2min
16
Was It a Challenge to Be a Gamemaker?
31:25 • 2min
17
Game Developers - Is There a Killer?
33:22 • 3min
18
Idiothums Community
35:53 • 3min
19
I Want to Keep Writing About Games
38:34 • 3min
20
Yea, Relese, This Was Whacky Jack Hompson Game.
41:05 • 2min
21
The Quaria Project - A Brief History of the Project
42:54 • 2min
22
The Quary - Artwork and Animation
44:34 • 2min
23
Indy Games, Aquaria, Gish, Everyday Shooters, Right?
46:34 • 2min
24
Game Hippo - The Home of the Under Dogs
48:47 • 2min
25
Under Dogs
50:20 • 3min
26
Splunky on XBox One, Was That 20 12?
52:56 • 3min
27
I Think It Was Two Thousand Five or Six? Seven?
55:42 • 4min
28
Is It All That's Ever Happening?
59:18 • 2min
29
I Don't Understand Myself in the Sense That I'm Just Off Doing My Thing
01:00:50 • 5min
30
Gamemaker
01:05:33 • 2min
31
Those Old Games That You've Never Played Before?
01:07:07 • 3min
32
Hack Dot EX - The Most Advanced Simulation Ever Made
01:09:42 • 2min
33
How to Build a Destructible Train in Spolunkis?
01:11:35 • 3min
34
How Much Should Be Hand Made Versus Procedure?
01:14:35 • 2min
35
The Challenges of Freeware vs Freeware
01:16:17 • 4min
36
The Last Game Takes Three Years to Make
01:20:34 • 4min
37
Is There a Secret in Inerna?
01:24:07 • 2min
38
What's the Ideal Secret, Ye Ye A?
01:25:44 • 2min
39
Moalor Email Developers, Abobebugs
01:27:46 • 2min
40
The Jump, Is It a Hard Decision or a Hard Decision?
01:29:30 • 2min
41
Promotional Art and Concept Art From Arcade Games
01:31:17 • 3min
42
Those Concept Artists and Illustrators of the Eighties and Nineties
01:33:47 • 2min
43
Games and Artwork - Moss Mouth
01:35:24 • 2min
44
Is It the X Box Version of Bluenkyas? Ore Yhk?
01:37:07 • 2min
45
The Daily Challenge: Splunkey on XBox One?
01:39:06 • 4min
46
The Daily Challenge on XBox
01:42:50 • 2min
47
Is There a Game That's Just Free to Download, but Every Time You Die, You Have to Pay 25 Cents to Buy Another Life
01:44:48 • 2min
48
Is Yo, Splunky, I'm Affio?
01:46:34 • 3min
49
How Did U F O 50 Come About?
01:49:34 • 2min
50
Game Maker - The Big Idea for UFO 50
01:51:07 • 4min
51
The Development of U F O 50 and Splunky Too
01:54:56 • 2min
52
Splonki - A New Idea for Indy Games?
01:57:15 • 3min
53
Blonkey
02:00:05 • 2min
54
What Makes Splunky Really Splunky?
02:02:12 • 2min
55
Splunky One
02:03:46 • 2min
56
Splunky
02:05:57 • 2min
57
Spolunki Is a Lot About Asian American Game Developer, Right?
02:08:19 • 3min