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Tone Control 27: Derek Yu

Tone Control

00:00

Splunky on XBox One, Was That 20 12?

Wheni released alsowich, i think kind of drove that feeling home. And it didn't do exceedingly well on x box. But the expectations were totally just so high at that point. It was our first commercial project and we had to learn so much about how to make a commercial game. After aquaria, i was just really burnt out. I mean, such a for me and alec. We had experience making games and finishing them before, but this nothing the scale even eternal daughter,. which was also just a very tiring game to make.

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