

Episode 123: Geometry in Roguelikes
Jun 23, 2016
The hosts discuss the role of geometry in roguelikes, including unique spider's web-like geometry. They explore the gameplay mechanics of Hyperrog, the AI coding in Anime Zimtrey, and the challenges of implementing different geometries in games. They also discuss the unique geometry in the final secret area of a game and how node-based geometry can enhance gameplay. Additionally, they explore Swap Bot, a game that uses tile swapping, and discuss the use of geometry in roguelike games, including cross-dimensional interactions and representing higher dimensions in a 2D screen.
Chapters
Transcript
Episode notes
1 2 3 4 5 6
Introduction
00:00 • 5min
Geometry-based Mechanics and AI Coding
04:59 • 10min
Geometries and Gameplay Mechanics
14:35 • 9min
Unusual Geometry and Node-based Games
23:35 • 5min
Exploring the Game 'Swap Bot' and the Power of Swapping Tiles
28:34 • 2min
Geometry in Roguelike Games
30:06 • 23min