Roguelike Radio

Episode 123: Geometry in Roguelikes

Jun 23, 2016
The hosts discuss the role of geometry in roguelikes, including unique spider's web-like geometry. They explore the gameplay mechanics of Hyperrog, the AI coding in Anime Zimtrey, and the challenges of implementing different geometries in games. They also discuss the unique geometry in the final secret area of a game and how node-based geometry can enhance gameplay. Additionally, they explore Swap Bot, a game that uses tile swapping, and discuss the use of geometry in roguelike games, including cross-dimensional interactions and representing higher dimensions in a 2D screen.
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