23min chapter

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Episode 123: Geometry in Roguelikes

Roguelike Radio

CHAPTER

Geometry in Roguelike Games

This chapter discusses the use of geometry in roguelike games, exploring concepts such as incorporating geometry elements, cross-dimensional interactions, and the use of Z levels. It also touches on games that utilize continuous geometry, the relationship between terrain and geometry, and the challenges of representing higher dimensions in a 2D screen.

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