
Episode 123: Geometry in Roguelikes
Roguelike Radio
00:00
Geometry in Roguelike Games
This chapter discusses the use of geometry in roguelike games, exploring concepts such as incorporating geometry elements, cross-dimensional interactions, and the use of Z levels. It also touches on games that utilize continuous geometry, the relationship between terrain and geometry, and the challenges of representing higher dimensions in a 2D screen.
Transcript
Play full episode