Learn about the rise of the Godot game engine and Ramatak's mission to optimize it for mobile game development. Discover insights from tech industry veterans Hein-Pieter van Braam and Joe Nash as they discuss the challenges and solutions for ad-supported games, the efficiency of GD Script, and the integration of GD Script with extensions for C++ through LLVM in Godot projects.
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Quick takeaways
Ramatak aims to establish Godot as the leading choice for game development and monetization on mobile platforms.
Integration of essential tools into Godot by Ramatak simplifies the game development process, reducing barriers for developers.
Deep dives
Introduction of Gaddo and Ramatak
Ramatak, a new public benefit company founded by Gaddo engine veterans, aims to elevate Gaddo as the top choice for game creation and monetization on iOS and Android. HP, a Gaddo contributor and co-founder of Ramatak, shares his journey from Linux infrastructure to game engines, highlighting the shift to his current involvement with Ramatak.
Striving for Accessibility and Better Development Experience
Ramatak's focus on streamlining game development involves integrating essential tools into Gaddo, such as Android SDKs and Xcode configurations, for effortless game creation on mobile platforms. The goal is to simplify the development process and reduce barriers for game developers, ensuring a smooth transition from concept to monetization.
Challenges of Supporting Multiple Platforms
The wide range of platforms available presents obstacles in mobile game development, especially in rendering optimizations for varying device capabilities. Addressing compatibility issues and performance concerns across devices, particularly older ones, poses a significant challenge in delivering a seamless gaming experience.
Enhancing Rendering and Engine Performance
Ramatak's efforts in rendering optimizations, like implementing OpenGL extensions for hardware depth buffers and memory efficiency improvements in shaders, aim to boost frame rates on mobile devices. These enhancements serve to enhance game performance, particularly in resource-intensive scenarios, offering a smoother gameplay experience for users across diverse devices.
Godot is a free, open-source game engine that’s growing rapidly in popularity. Ramatak is a new public benefit company founded by Godot engine veterans Hein-Pieter van Braam and Ariel Manzur. The goal of Ramatak is to help make Godot the number one choice for creating, deploying, and monetizing games on iOS and Android.
Hein-Pieter joins the show today to talk about his early career in Linux infrastructure, the shift to working on game engines, and his current work on Ramatak.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.