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Bringing Godot to Mobile with Hein-Pieter van Braam

Software Engineering Daily

Godot Game Engine: Improving Developer Experience and Mobile Rendering

15min Snip

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The chapter focuses on improving developer experience and rendering for mobile devices in the Godot game engine. It discusses enhancements such as OpenGL extension for depth buffer, memory allocation optimizations, and lighting improvements. Challenges like device capabilities, cross-compatibility, and community support are also explored, along with recommendations for creators in the Godot space.

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