

Going Beyond User Acquisition - the Curious Case of Dice Dreams
6 snips Jun 21, 2022
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Introduction
00:00 • 3min
A Doctor, You Could Have Been a Doctor, Right?
02:55 • 3min
What Do You Love About Dice Dreams?
06:11 • 3min
Game Development - What's the Secret?
09:11 • 2min
Do You Know What You Need to Improve Your Dice Strategy?
11:34 • 2min
How to Find the Killer Creatives?
13:40 • 2min
How Easy Was It to Get Fire Base on Your Road Map?
15:31 • 2min
Fire Base
17:11 • 4min
Firebase - A New Integration With Andres Studio
21:14 • 2min
Fire Base for Game Teams?
23:21 • 2min
The Growth of Dice Dreams
25:30 • 3min
The Challenges of Scaling Up a Game Company
28:11 • 3min
Is It Really Different Per Game, or Is It Just Really Different?
31:00 • 2min
How to Use Audience Triggers to Improve Didice Dreams Performance?
33:02 • 3min
Fire Base and Grucal Analytics - What's the Difference?
36:16 • 3min
FireBASE - The Game Changer
39:30 • 2min
Are You Using Internal or External Analytics?
41:56 • 2min
Dice Dreams
43:56 • 2min
What's the Effect of Idea Fa Deprecation?
45:28 • 4min
Is It an Issue on Ioas?
49:06 • 2min
Using Audience Triggers in Game Development?
51:04 • 5min
Creativa, Is It a Good Idea?
55:38 • 2min
What's the Best Creative?
57:40 • 2min
What's Next for Dice Dreams the World?
59:15 • 3min
Are You Going to Utilize Any More Products of Fire Base?
01:02:26 • 4min