Deconstructor of Fun

Going Beyond User Acquisition - the Curious Case of Dice Dreams

6 snips
Jun 21, 2022
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1
Introduction
00:00 • 3min
2
A Doctor, You Could Have Been a Doctor, Right?
02:55 • 3min
3
What Do You Love About Dice Dreams?
06:11 • 3min
4
Game Development - What's the Secret?
09:11 • 2min
5
Do You Know What You Need to Improve Your Dice Strategy?
11:34 • 2min
6
How to Find the Killer Creatives?
13:40 • 2min
7
How Easy Was It to Get Fire Base on Your Road Map?
15:31 • 2min
8
Fire Base
17:11 • 4min
9
Firebase - A New Integration With Andres Studio
21:14 • 2min
10
Fire Base for Game Teams?
23:21 • 2min
11
The Growth of Dice Dreams
25:30 • 3min
12
The Challenges of Scaling Up a Game Company
28:11 • 3min
13
Is It Really Different Per Game, or Is It Just Really Different?
31:00 • 2min
14
How to Use Audience Triggers to Improve Didice Dreams Performance?
33:02 • 3min
15
Fire Base and Grucal Analytics - What's the Difference?
36:16 • 3min
16
FireBASE - The Game Changer
39:30 • 2min
17
Are You Using Internal or External Analytics?
41:56 • 2min
18
Dice Dreams
43:56 • 2min
19
What's the Effect of Idea Fa Deprecation?
45:28 • 4min
20
Is It an Issue on Ioas?
49:06 • 2min
21
Using Audience Triggers in Game Development?
51:04 • 5min
22
Creativa, Is It a Good Idea?
55:38 • 2min
23
What's the Best Creative?
57:40 • 2min
24
What's Next for Dice Dreams the World?
59:15 • 3min
25
Are You Going to Utilize Any More Products of Fire Base?
01:02:26 • 4min