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Going Beyond User Acquisition - the Curious Case of Dice Dreams

Deconstructor of Fun

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The Growth of Dice Dreams

The game was launched just when the pendemic started, which was probably, ou know, werd in the beginning. It peaked in sort of mid 20 21, and then declined a bit, and then hit another growth spurt in 20 22. So that's teesponsible scaling is responsible. We want to see how the progression of the users, you know, andi moves on,. if our prediction of accurate or not.

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