

Sable with Gregorios Kythreotis and Martin Kvale
Jun 27, 2022
Gregorios Kythreotis and Martin Kvale discuss their game Sable, including the development of Shedworks studio, collaborating with Japanese Breakfast on the soundtrack, infusing humor into the characters, and creating a game focused on meditation instead of combat.
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7
Introduction
00:00 • 2min
Starting a Studio and Self-Taught Game Development
02:27 • 4min
Creating Sound Effects for the Game
06:14 • 8min
Early Days of Game Development Journey
14:40 • 31min
Humor and Comedy in the Game Sable
45:53 • 26min
The Purposeful and Defiant Nature of 'Sable'
01:11:59 • 5min
The Pride and Fulfillment of Creating 'Sable'
01:16:43 • 3min