Sable with Gregorios Kythreotis and Martin Kvale
The AIAS Game Maker's Notebook
 00:00 
Creating Sound Effects for the Game
The speakers discuss the process of creating sound effects for the game, including conducting Skype calls or in-person sessions with developers to capture desired sounds and how the limitation of using only one tool enhances the overall style of the game.
 Play episode from 06:14 
 Transcript 


