The AIAS Game Maker's Notebook cover image

The AIAS Game Maker's Notebook

Creating an Aura of Spookiness in Dredge

Jan 29, 2024
Developers Alex Ritchie and Joel Mason discuss their game development journeys and the early prototypes of their indie hit, Dredge. They talk about balancing difficulty and consequence in the game, as well as how they created an aura of spookiness. They also discuss their early gaming experiences, the challenges they faced in their projects, and the importance of pacing and design.
01:38:00

Podcast summary created with Snipd AI

Quick takeaways

  • Dredge stood out among other game concepts due to its clear vision and potential for expansion.
  • The team embraced lucky accidents and outside influence to shape the game's unique and mysterious art style.

Deep dives

Dredge: From Prototype to Vertical Slice

The team at Black Salt Games started by prototyping three game concepts, including Dredge, which stood out due to its clear vision and potential for expansion. After receiving feedback and conducting market research, they set a deadline to create a vertical slice of the game, focusing on finalizing the art style, fishing mechanics, and introducing a story element. They attracted interest from scouts and publishers based on the game's concept and visuals, and eventually signed with Team 17. The team feels grateful for the lucky moments and outside influence that helped shape the game, including the timely release and positive reception from players.

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