The AIAS Game Maker's Notebook

Creating an Aura of Spookiness in Dredge

5 snips
Jan 29, 2024
Developers Alex Ritchie and Joel Mason discuss their game development journeys and the early prototypes of their indie hit, Dredge. They talk about balancing difficulty and consequence in the game, as well as how they created an aura of spookiness. They also discuss their early gaming experiences, the challenges they faced in their projects, and the importance of pacing and design.
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ANECDOTE

First Gaming Memories

  • Alex Ritchie's first video game memories are of his dad's Commodore 64.
  • He fondly remembers games like The Last Ninja, Wiz Ball, and Bionic Commando.
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Path to Art and Programming

  • Alex Ritchie always wanted to make video games, but initially thought programming was too hard.
  • This led him to pursue art, but he still enjoys programming today.
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Early Gaming Experiences

  • Joel Mason's first significant gaming memory was playing a Batman game on Game Boy.
  • Shadow of the Colossus sparked his interest in games as a meaningful medium.
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