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Voices of VR

#1405: Mixed Reality Game Design from Cubism to Laser Dance with Thomas van Bouwel

Jul 24, 2024
Solo XR game developer Thomas van Bouwel discusses the mixed reality game Laser Dance and minimalist puzzle game Cubism. Topics include hand tracking, unique gameplay adapting to space, Presence Platform functionality, custom programming, collaborating with Creature label, insights from architecture, and more.
01:02:55

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Quick takeaways

  • Successful mixed reality games modulate existing context to transport players into immersive realms.
  • Mixed reality game design for Laser Dance involves adapting gameplay to unique space, evolving Presence Platform functionality, and custom programming.

Deep dives

Cubism: A Puzzle Game in VR and Mixed Reality

Cubism is a puzzle game created by Thomas Van Bauw for virtual reality and mixed reality. Players fit pieces into shapes, evolving in complexity. Hand tracking and mixed reality are integrated. Thomas is developing Laser Dance, a mixed reality game utilizing space, body tracking, and immersive gameplay. Challenges and innovations in mixed reality gaming are explored.

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