The podcast explores the numbers behind the games we play and how understanding math can give you an edge. It discusses game-playing in the medieval world and the historical authenticity of video game settings. The murder-mystery riddle Murdle is also highlighted, combining Cluedo and Sudoku. The chapter chapters delve into the difficulty of defining a game, the purpose of playing games, and the connection between games and different cultures. It also explores the concept of gamification and the role of games in generating happiness.
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Quick takeaways
Games provide a safe space for social interaction and character exploration, making them valuable tools in getting to know others or starting new relationships.
Games serve as a form of escapism from daily life and engage our desire to understand, learn, and experience joy.
Deep dives
The Definition of a Game
Defining a game is a difficult task, as different sources offer varied definitions. Some argue that games are a voluntary attempt to overcome unnecessary obstacles, while others propose that games involve elements of make-believe or fantasy. The concept of purposelessness is also often associated with games, as they serve as a form of entertainment and allow for experimentation. Games provide a safe space for social interaction and character exploration, making them valuable tools in getting to know others or starting new relationships.
Games as Human Evolution Tools
Games have been part of human culture for centuries, indicating their importance in our evolutionary journey. They require a theory of mind, as we consider the actions of our opponents and make strategic moves. Games offer a unique blend of storytelling and agency, allowing players to actively participate. They provide a space to understand systems, experiment, and push the boundaries of traditional rules. Games serve as a form of escapism from daily life and engage our desire to understand, learn, and experience joy.
The Relationship Between Games and Travel
Games have a close relationship with travel throughout history. People have played games during travel, using them as a pastime and as a way to pass the time. Board games like chess and backgammon have been popular choices for travelers. Games offer a temporary dislocation from everyday life and can provide a sense of adventure and exploration, similar to the experience of travel itself. Games, like travel, can be seen as a form of diversion, providing a break from routine and opening a space for creativity and interaction.
Historical Accuracy in Video Games
Historical accuracy in video games can be a topic of discussion, with some arguing that it is essential while others prioritize authenticity. Games set in specific historical periods may draw on cultural differences, aesthetics, and narratives to capture the spirit of the time. However, striking a balance between accuracy and gameplay satisfaction can be challenging. Some players may have differing expectations about what is historically accurate, leading to debates and criticism. The concept of gamification has also emerged, incorporating historical elements into non-game contexts to engage and incentivize users.
It’s play time on Start the Week. The mathematician Marcus Du Sautoy looks at the numbers behind the games we play, from Monopoly to rock paper scissors. In Around The World in 80 Games he shows how understanding maths can give you the edge, and why games are integral to human psychology and culture.
The historian Anthony Bale looks at game-playing in the medieval world. In A Travel Guide to the Middle Ages, he finds travellers passing the time with dice and tric trac, as well as collecting pilgrim badges along the way.
Many of today’s most popular video games immerse players in historical settings, and the practice of collecting items along the way is nothing new to gamers. The co-director of the Games and Gaming Lab at the University of Glasgow, Jane Draycott, researches the historical authenticity of these online worlds, and especially the depiction of women.
And the mathematician G.T. Karber has taken his love of classic detective fiction and puzzles to create the murder-mystery riddle Murdle. A combination of Cluedo and Sudoku, what started as an online game is now a series of bestselling books. The latest is Murdle: More Killer Puzzles.
Producer: Katy Hickman
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