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Travel in the Ancient World and Historical Accuracy in Video Games
This chapter discusses the precedents for travel in the ancient world, including military expeditions, trade routes, holidays, and pilgrimage. It also delves into the impact of historical video games like Assassin's Creed on people's perception of history, exploring the tension between historical accuracy and authenticity in game scholarship. The conversation touches on the representation of the past in institutions like the National Trust and museums.