Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Introduction
00:00 • 3min
Necro Barista: A Visual Novel
02:55 • 6min
The Power of Word Clouds in a Story Game
08:52 • 3min
Necroverista: A Kinetic Visual Novel
11:41 • 5min
How to Curate Motion in a Game
16:23 • 2min
Necroborista: The Art of a Lead Artist
18:02 • 2min
The Australian School Uniform and the Tea Bar Shoes
19:39 • 3min
The Australianness of Necroborista
22:40 • 5min
How Necker Barista Became a Commercial Game
28:09 • 3min
The Story of a Cafe in Melbourne
31:00 • 4min
Necroboristus: A Game Inspired by Anime
34:31 • 4min
The Three Robots
39:00 • 4min
Ned: A Graphic Novel
42:33 • 4min
The Future of Indie Games
46:59 • 6min
The Importance of Scoring for Visual Novels
52:56 • 3min
The Importance of Press in Mobile Games
55:32 • 3min
The Importance of Angle in Game Development
58:19 • 3min
Neko Barista: A Visual Novel
01:01:48 • 2min
The Impact of Local Communities on Game Development
01:04:11 • 2min
How to Stand Out From the Rest of the Games Genre
01:05:49 • 2min
Tilt to Live for iOS
01:07:48 • 4min